![]() The game master can decide if this item takes up a physical slot or is simply a used magic item. The game master can also determine what the item is and how it looks, but consider it should look like something... vague. What does that mean? We’re not completely sure. (read more) The Bauble of Vague will, on the surface, allow the user to improve their chances of not being noticed, giving them a +4 to disguise and similar types of checks. Buried deep within the magic of this item, however, is a curse. This curse doesn’t take effect until the player has stopped using the bauble. For the next 24hours, the player will be unable to use proper nouns. They won’t be able to tell their companions: “The next clue is in Cuthbert!”. The curse will force them to use common nouns and vague descriptors: “The next clue is in the town of, well, it’s where they sell lots of wool and they kind of smell like lamb dung. You know, it’s just south of that other town where all the books are at. They have that really big library, and an academy of ….”. The curse affects all forms of communication: verbal, non-verbal, written, telepathic, etc. Attempts to spell the word out will instead illicit a verbal letter salad. “The next clue is in P-L-X-Y-C-K-U.” This also applies to names of people.
Cursed player: “Hey, hey you. Ummm... Tree-hugger! I need you to take a look at this plant.” Druid party member: “Excuse me?” Let’s not forget when accosted by the authorities, the affected player will be unable to provide their own name. Local Authority: “What’s your name? What business do you have here?” Cursed Player: “Well, I can answer the latter question easily enough. The first is going to be much harder...” Remember! A noun is a person, place, thing, or idea. A proper noun is a specific (“named”) person, place, thing, or idea.
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